Add some more examples per community feedback
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@@ -33,6 +33,8 @@ hytaleTools {
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includesPack = property("includes_pack").toString().toBoolean()
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includesPack = property("includes_pack").toString().toBoolean()
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patchline = property("patchline").toString()
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patchline = property("patchline").toString()
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injectServerJavadocsIntoSources = property("injectServerJavadocsIntoSources").toString().toBoolean()
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injectServerJavadocsIntoSources = property("injectServerJavadocsIntoSources").toString().toBoolean()
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generateAssetsBinary = property("generateAssetsBinary").toString().toBoolean()
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// hytaleHomeOverride = property("hytaleHomeOverride").toString()
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}
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}
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repositories {
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repositories {
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@@ -77,4 +77,10 @@ manifest_opt_dependencies =
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curseforgeID =
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curseforgeID =
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# Injects hosted Hytale API docs into generated Vineflower server sources for easier IDE browsing.
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# Injects hosted Hytale API docs into generated Vineflower server sources for easier IDE browsing.
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injectServerJavadocsIntoSources = false
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injectServerJavadocsIntoSources = true
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# Controls whether prepareDecompiledSourcesForIde / idea generate the large hytale-assets.jar IDE binary from Assets.zip. Disable to avoid creating the extra assets jar.
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generateAssetsBinary = false
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# Optional path to a local Hytale installation, a directory containing Assets.zip, or an Assets.zip file. When set, local dev tasks use this assets zip directly instead of requiring the Gradle cached assets zip.
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hytaleHomeOverride = /path/to/Hytale/install/release/package/game/latest/Assets.zip
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