Add some more examples per community feedback

This commit is contained in:
AzureDoom
2026-06-03 12:34:06 -04:00
parent 4b4a990bae
commit 01ca457dd2
2 changed files with 9 additions and 1 deletions

View File

@@ -33,6 +33,8 @@ hytaleTools {
includesPack = property("includes_pack").toString().toBoolean() includesPack = property("includes_pack").toString().toBoolean()
patchline = property("patchline").toString() patchline = property("patchline").toString()
injectServerJavadocsIntoSources = property("injectServerJavadocsIntoSources").toString().toBoolean() injectServerJavadocsIntoSources = property("injectServerJavadocsIntoSources").toString().toBoolean()
generateAssetsBinary = property("generateAssetsBinary").toString().toBoolean()
// hytaleHomeOverride = property("hytaleHomeOverride").toString()
} }
repositories { repositories {

View File

@@ -77,4 +77,10 @@ manifest_opt_dependencies =
curseforgeID = curseforgeID =
# Injects hosted Hytale API docs into generated Vineflower server sources for easier IDE browsing. # Injects hosted Hytale API docs into generated Vineflower server sources for easier IDE browsing.
injectServerJavadocsIntoSources = false injectServerJavadocsIntoSources = true
# Controls whether prepareDecompiledSourcesForIde / idea generate the large hytale-assets.jar IDE binary from Assets.zip. Disable to avoid creating the extra assets jar.
generateAssetsBinary = false
# Optional path to a local Hytale installation, a directory containing Assets.zip, or an Assets.zip file. When set, local dev tasks use this assets zip directly instead of requiring the Gradle cached assets zip.
hytaleHomeOverride = /path/to/Hytale/install/release/package/game/latest/Assets.zip