block and sacrifice removal upon successful summoning
Verifying Everything Compiles / build (push) Has been cancelled
Verifying Everything Compiles / build (push) Has been cancelled
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@@ -1,21 +1,23 @@
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package dev.hytalemodding;
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import com.hypixel.hytale.component.Ref;
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import com.hypixel.hytale.component.RemoveReason;
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import com.hypixel.hytale.component.Store;
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import com.hypixel.hytale.math.vector.Rotation3f;
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import com.hypixel.hytale.protocol.SoundCategory;
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import com.hypixel.hytale.server.core.asset.type.blocktype.config.BlockType;
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import com.hypixel.hytale.server.core.asset.type.soundevent.config.SoundEvent;
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import com.hypixel.hytale.server.core.universe.world.SoundUtil;
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import com.hypixel.hytale.server.core.universe.world.World;
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import com.hypixel.hytale.server.core.universe.world.storage.EntityStore;
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import com.hypixel.hytale.server.npc.NPCPlugin;
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import dev.hytalemodding.definitions.RitualDefinitions;
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import dev.hytalemodding.definitions.RitualPattern;
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import dev.hytalemodding.definitions.RitualSacrifice;
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import dev.hytalemodding.definitions.RitualTypes;
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import dev.hytalemodding.definitions.*;
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import org.joml.Vector3d;
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import org.joml.Vector3i;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.atomic.AtomicInteger;
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public class RitualSpawner {
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RitualDefinitions ritualDefinitions = new RitualDefinitions();
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@@ -50,7 +52,7 @@ public class RitualSpawner {
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}
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}
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public void sacrificeDropEvent(String itemId, Vector3d targetPosition, World world) {
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public void sacrificeDropEvent(String itemId, Vector3d targetPosition, World world, Store<EntityStore> store, Ref<EntityStore> ref) {
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Vector3i blockPosition = entityToBlockPos(targetPosition);
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/*RitualPlugin.LOGGER.atInfo().log(
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"an item got thrown at the position: %f, %f, %f with the item id: %s",
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@@ -58,18 +60,29 @@ public class RitualSpawner {
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RitualPlugin.LOGGER.atInfo().log(
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"an item got thrown at the position: %d, %d, %d with the item id: %s",
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blockPosition.x, blockPosition.y, blockPosition.z, itemId);
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RitualTypes ritualType = getRitualTypeFromSacrifice(itemId, blockPosition, world);
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AtomicInteger setupIndex = new AtomicInteger(-1);
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RitualTypes ritualType = getRitualTypeFromSacrifice(itemId, blockPosition, world, setupIndex);
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if (!ritualType.equals(RitualTypes.NONE)) {
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if (ritualType.equals(RitualTypes.SKELETON)) {
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RitualPlugin.LOGGER.atInfo().log("Ritual complete");
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if (ritualType.equals(RitualTypes.SKELETON)) {
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world.execute(() -> {
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NPCPlugin.get().spawnNPC(world.getEntityStore().getStore(), "Skeleton", null, blockToEntityPos(blockPosition), new Rotation3f(0, 0, 0));
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});
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} else if (ritualType.equals(RitualTypes.YEDI)) {
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world.execute(() -> {
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NPCPlugin.get().spawnNPC(world.getEntityStore().getStore(), "Yeti", null, blockToEntityPos(blockPosition), new Rotation3f(0, 0, 0));
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});
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}
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if (setupIndex.get() >= 0) {
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removeUsedBlocks(setupIndex.get(), blockPosition, world);
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}
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if (ritualDefinitions.getSacrifices(setupIndex.get()).getFirst().shouldConsume() && ref.isValid()) {
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store.removeEntity(ref, RemoveReason.REMOVE); // Only supports one sacrifice for now
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}
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}
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}
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RitualTypes getRitualTypeFromSacrifice(String itemId, Vector3i centerPosition, World world) {
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RitualTypes getRitualTypeFromSacrifice(String itemId, Vector3i centerPosition, World world, AtomicInteger setupIndex) {
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List<Integer> possibleSetups = getFullRitualSetupRange();
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checkSacrificePalette(possibleSetups, itemId);
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int radius = getMaxSacrificeRadius(possibleSetups);
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@@ -84,6 +97,7 @@ public class RitualSpawner {
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checkPatterns(setupsAtPosition, samplePosition, world, samplePosition, "Empty");
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if (!setupsAtPosition.isEmpty()) {
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centerPosition.set(samplePosition);
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setupIndex.set(setupsAtPosition.getFirst());
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return ritualDefinitions.getRitualType(setupsAtPosition.getFirst());
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}
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}
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@@ -222,6 +236,41 @@ public class RitualSpawner {
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}
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}
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void removeUsedBlocks(int index, Vector3i centerPosition, World world) {
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if (ritualDefinitions.getShouldConsumeCenterBlock(index)) {
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world.setBlock(centerPosition.x, centerPosition.y, centerPosition.z, "Empty");
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}
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List<RitualPattern> ritualPatterns = ritualDefinitions.getPatterns(index);
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for (RitualPattern ritualPattern : ritualPatterns) {
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int radius = ritualPattern.radius();
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int amountRemaining = ritualPattern.amount();
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int side = 2 * radius + 1;
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int total = side * side * side;
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if (ritualPattern.shouldConsume()) {
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for (int i = 0; i < total; i++) {
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int ix = centerPosition.x - radius + (i % side);
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int iy = centerPosition.y - radius + ((i / side) % side);
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int iz = centerPosition.z - radius + (i / (side * side));
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Vector3i samplePosition = new Vector3i(ix, iy, iz);
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if (getBlockId(samplePosition, world).equals(ritualPattern.blockId())) {
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world.setBlock(samplePosition.x, samplePosition.y, samplePosition.z, "Empty");
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amountRemaining--;
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if (amountRemaining <= 0) {
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break;
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}
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}
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}
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}
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}
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}
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void setInteractionState() {
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//world.setBlockInteractionState(, new BlockType("Empty"), "Empty");
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}
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int getMaxPatternRadius(List<Integer> ritualSetups) {
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int maxRadius = 0;
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for (Integer ritualSetup : ritualSetups) {
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@@ -8,9 +8,13 @@ public class RitualDefinitions {
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public RitualDefinitions() {
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// Crude skeleton ritual
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ritualSetups.add(new RitualSetup("Deco_Bone_Skulls", RitualTypes.SKELETON)
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ritualSetups.add(new RitualSetup("Deco_Bone_Skulls", true, RitualTypes.SKELETON)
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.addPattern("Furniture_Crude_Torch", 2, 4, false, true)
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.addSacrifice("Ingredient_Life_Essence", 1, 1, true));
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ritualSetups.add(new RitualSetup("Furniture_Temple_Light_Brazier", false, RitualTypes.YEDI)
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.addPattern("Rock_Crystal_Cyan_Small", 3, 6, false, false)
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.addPattern("Rubble_Ice", 3, 6, true, false)
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.addSacrifice("Ingredient_Ice_Essence", 2, 1, true));
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}
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public int getRitualSetupsCount() {
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@@ -25,6 +29,10 @@ public class RitualDefinitions {
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return ritualSetups.get(index).getCenterBlockId();
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}
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public boolean getShouldConsumeCenterBlock(int index) {
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return ritualSetups.get(index).getShouldConsumeCenterBlock();
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}
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public List<RitualPattern> getPatterns(int setupIndex) {
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return ritualSetups.get(setupIndex).getPatterns();
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}
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@@ -6,12 +6,14 @@ import java.util.List;
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public class RitualSetup {
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RitualTypes ritualType;
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String centerBlockId;
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boolean shouldConsumeCenterBlock;
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List<RitualPattern> patterns = new ArrayList<>();
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List<RitualSacrifice> sacrifices = new ArrayList<>();
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public RitualSetup(String centerBlockId, RitualTypes ritualType) {
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this.ritualType = ritualType;
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public RitualSetup(String centerBlockId, boolean shouldConsumeCenterBlock, RitualTypes ritualType) {
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this.centerBlockId = centerBlockId;
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this.shouldConsumeCenterBlock = shouldConsumeCenterBlock;
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this.ritualType = ritualType;
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}
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public RitualSetup addPattern(String blockId, int radius, int amount, boolean shouldConsume, boolean shouldInteract) {
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@@ -32,6 +34,10 @@ public class RitualSetup {
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return centerBlockId;
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}
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public boolean getShouldConsumeCenterBlock() {
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return shouldConsumeCenterBlock;
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}
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public RitualPattern getPattern(int index) {
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return patterns.get(index);
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}
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@@ -31,7 +31,7 @@ public class RitualDropItemEvent extends EntityEventSystem<EntityStore, DropItem
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assert transform != null;
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Vector3d targetPosition = transform.getPosition();
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World world = store.getExternalData().getWorld();
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ritualSpawner.sacrificeDropEvent(itemId, targetPosition, world);
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ritualSpawner.sacrificeDropEvent(itemId, targetPosition, world, store, archetypeChunk.getReferenceTo(index));
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}
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@NullableDecl
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