big refactoring and better detection logic
Verifying Everything Compiles / build (push) Has been cancelled
Verifying Everything Compiles / build (push) Has been cancelled
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@@ -28,14 +28,14 @@ public class RitualPlaceBlockEvent extends EntityEventSystem<EntityStore, PlaceB
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@NonNullDecl Store<EntityStore> store,
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@NonNullDecl CommandBuffer<EntityStore> commandBuffer,
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@NonNullDecl PlaceBlockEvent placeBlockEvent) {
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ItemStack itemHolding = placeBlockEvent.getItemInHand();
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String itemId = "Empty";
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if(itemHolding != null) {
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itemId = itemHolding.getItemId();
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}
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Vector3i targetPosition = placeBlockEvent.getTargetBlock();
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World world = store.getExternalData().getWorld();
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ritualSpawner.blockChangeEvent(itemId, targetPosition, world);
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Vector3i targetPosition = placeBlockEvent.getTargetBlock();
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ItemStack itemHolding = placeBlockEvent.getItemInHand();
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String blockId = "Empty";
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if(itemHolding != null) {
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blockId = itemHolding.getItemId();
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}
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ritualSpawner.blockChangeEvent(blockId, targetPosition, world, true);
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}
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@NullableDecl
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