45 lines
1.3 KiB
C
45 lines
1.3 KiB
C
|
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "CoreMinimal.h"
|
||
|
|
#include "Components/ActorComponent.h"
|
||
|
|
#include "GaeaLandscapeComponent.generated.h"
|
||
|
|
|
||
|
|
class ULandscapeLayerInfoObject;
|
||
|
|
|
||
|
|
UCLASS(ClassGroup=(Custom), meta=(NotBlueprintable, NotBlueprintType))
|
||
|
|
class GAEAUETOOLSEDITOR_API UGaeaLandscapeComponent final : public UActorComponent
|
||
|
|
{
|
||
|
|
GENERATED_BODY()
|
||
|
|
|
||
|
|
public:
|
||
|
|
// Sets default values for this component's properties
|
||
|
|
UGaeaLandscapeComponent();
|
||
|
|
|
||
|
|
UPROPERTY(EditAnywhere, Category="Gaea Landscape")
|
||
|
|
bool LockProperties = true;
|
||
|
|
|
||
|
|
UPROPERTY(EditAnywhere, Category = "Gaea Landscape", meta = (FilePathFilter = "png", EditCondition = "!LockProperties"))
|
||
|
|
FFilePath HeightmapFilepath;
|
||
|
|
|
||
|
|
UPROPERTY(EditAnywhere, Category = "Gaea Landscape", meta = (FilePathFilter = "json", EditCondition = "!LockProperties"))
|
||
|
|
FFilePath DefinitionFilepath;
|
||
|
|
|
||
|
|
UPROPERTY(EditAnywhere, Category = "Gaea Landscape", meta = (FilePathFilter = "png", EditCondition = "!LockProperties"))
|
||
|
|
TArray<FFilePath> WeightmapFilepaths;
|
||
|
|
|
||
|
|
|
||
|
|
protected:
|
||
|
|
// Called when the game starts
|
||
|
|
virtual void BeginPlay() override;
|
||
|
|
|
||
|
|
public:
|
||
|
|
// Called every frame
|
||
|
|
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||
|
|
|
||
|
|
virtual void DestroyComponent(bool bPromoteChildren = false) override;
|
||
|
|
|
||
|
|
|
||
|
|
};
|