27 lines
836 B
C
27 lines
836 B
C
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "customCharacterMovementComponent.generated.h"
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/**
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*
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*/
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UCLASS()
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class LOST_PLANET_API UCustomCharacterMovementComponent : public UCharacterMovementComponent
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{
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GENERATED_BODY()
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public:
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// Constructor
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UCustomCharacterMovementComponent();
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protected:
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// Override PhysCustom to handle custom movement mode behaviors
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virtual void PhysCustom(float DeltaTime, int32 Iterations) override;
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virtual void OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) override;
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static bool SweepForwardForWall(const ACharacter* Character, FHitResult& OutHit, float SweepDistance = 100.f);
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};
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