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lostPlanet/Source/lost_planetEditor.Target.cs

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// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
using System.Collections.Generic;
public class lost_planetEditorTarget : TargetRules
{
public lost_planetEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V6;
ExtraModuleNames.AddRange( new string[] { "lost_planet" } );
}
}