Clean Unreal project at correct root

This commit is contained in:
2026-01-25 18:31:24 +01:00
commit 2a344c5589
738 changed files with 2763 additions and 0 deletions

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;METADATA=(Diff=true, UseCommands=true)
[/Script/UnrealEd.WorldPartitionConvertCommandlet]
EditorHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionEditorSpatialHash'
RuntimeHashClass=/Script/CoreUObject.Class'/Script/Engine.WorldPartitionRuntimeHashSet'
bConvertActorsNotReferencedByLevelScript=True
WorldOrigin=(X=0.000000,Y=0.000000,Z=0.000000)
WorldExtent=(X=4398046511104.000000,Y=4398046511104.000000,Z=4398046511104.000000)
DefaultHLODLayerAsset=None
FoliageTypePath=/Game/FoliageTypes
LandscapeGridSize=4
DataLayerAssetFolder=/Game/DataLayers/Lvl_Horror_WP/
[/Script/Engine.WorldPartitionEditorSpatialHash]
CellSize=12800
WorldImage=None
WorldImageTopLeftW=(X=0.000000,Y=0.000000)
WorldImageBottomRightW=(X=0.000000,Y=0.000000)