Clean Unreal project at correct root
This commit is contained in:
2
.gitattributes
vendored
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.gitattributes
vendored
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*.uasset filter=lfs diff=lfs merge=lfs -text
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*.umap filter=lfs diff=lfs merge=lfs -text
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76
.gitignore
vendored
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.gitignore
vendored
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# ---> UnrealEngine
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# Visual Studio 2015 user specific files
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.vs/
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# Compiled Object files
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*.slo
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*.lo
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*.o
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*.obj
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# Precompiled Headers
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*.gch
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*.pch
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Fortran module files
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*.mod
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# Compiled Static libraries
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*.lai
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*.la
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*.a
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*.lib
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# Executables
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*.exe
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*.out
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*.app
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*.ipa
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# These project files can be generated by the engine
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*.xcodeproj
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*.xcworkspace
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*.sln
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*.suo
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*.opensdf
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*.sdf
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*.VC.db
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*.VC.opendb
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# Precompiled Assets
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SourceArt/**/*.png
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SourceArt/**/*.tga
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# Binary Files
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Binaries/*
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Plugins/**/Binaries/*
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# Builds
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Build/*
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# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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!Build/*/
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Build/*/**
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!Build/*/PakBlacklist*.txt
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# Don't ignore icon files in Build
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!Build/**/*.ico
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# Built data for maps
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*_BuiltData.uasset
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# Configuration files generated by the Editor
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Saved/*
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# Compiled source files for the engine to use
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Intermediate/*
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Plugins/**/Intermediate/*
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# Cache files for the editor to use
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DerivedDataCache/*
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14
Config/DefaultEditor.ini
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14
Config/DefaultEditor.ini
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File diff suppressed because one or more lines are too long
2
Config/DefaultEditorPerProjectUserSettings.ini
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2
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/FirstPersonBP
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Config/DefaultEngine.ini
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Config/DefaultEngine.ini
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[/Script/Engine.CollisionProfile]
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+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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LocalMapOptions=
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TransitionMap=None
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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bShowAllPlayerWidgetsWhenSplitscreenDisabled=False
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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r.Mobile.ShadingPath=1
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r.Mobile.AntiAliasing=2
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r.Mobile.FloatPrecisionMode=0
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r.Mobile.AllowDitheredLODTransition=False
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r.Mobile.VirtualTextures=False
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r.DiscardUnusedQuality=False
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=True
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.VT.AnisotropicFiltering=False
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r.VT.EnableAutoImport=False
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bEnableVirtualTextureOpacityMask=True
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r.MeshPaintVirtualTexture.Support=True
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r.MeshPaintVirtualTexture.TileSize=32
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r.MeshPaintVirtualTexture.TileBorderSize=2
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r.MeshPaintVirtualTexture.UseCompression=True
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r.StaticMesh.DefaultMeshPaintTextureSupport=True
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r.MeshPaintVirtualTexture.DefaultTexelsPerVertex=4
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r.MeshPaintVirtualTexture.MaxTextureSize=4096
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r.vt.rvt.EnableBaseColor=True
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r.vt.rvt.EnableBaseColorRoughness=True
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r.vt.rvt.EnableBaseColorSpecular=True
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r.vt.rvt.EnableMask4=True
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r.vt.rvt.EnableWorldHeight=True
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r.vt.rvt.EnableDisplacement=True
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r.vt.rvt.HighQualityPerPixelHeight=True
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WorkingColorSpaceChoice=sRGB
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RedChromaticityCoordinate=(X=0.640000,Y=0.330000)
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GreenChromaticityCoordinate=(X=0.300000,Y=0.600000)
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BlueChromaticityCoordinate=(X=0.150000,Y=0.060000)
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WhiteChromaticityCoordinate=(X=0.312700,Y=0.329000)
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r.LegacyLuminanceFactors=False
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r.ClearCoatNormal=False
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r.DynamicGlobalIlluminationMethod=1
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r.ReflectionMethod=1
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.Lumen.HardwareRayTracing=True
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=False
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.ScreenTracingSource=0
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=True
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r.MegaLights.EnableForProject=False
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r.RayTracing.Shadows=False
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r.Shadow.Virtual.Enable=1
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r.RayTracing=True
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r.RayTracing.RayTracingProxies.ProjectEnabled=True
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r.RayTracing.UseTextureLod=False
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r.PathTracing=True
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r.GenerateMeshDistanceFields=True
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r.DistanceFields.DefaultVoxelDensity=0.200000
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r.Nanite.ProjectEnabled=True
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r.AllowStaticLighting=False
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r.NormalMapsForStaticLighting=False
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.LocalFogVolume.ApplyOnTranslucent=False
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xr.VRS.FoveationLevel=0
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xr.VRS.DynamicFoveation=False
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r.CustomDepth=1
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r.CustomDepthTemporalAAJitter=True
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r.PostProcessing.PropagateAlpha=False
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r.Deferred.SupportPrimitiveAlphaHoldout=False
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=True
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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r.DefaultFeature.LocalExposure.HighlightContrastScale=0.800000
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r.DefaultFeature.LocalExposure.ShadowContrastScale=0.800000
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.AntiAliasingMethod=0
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r.MSAACount=4
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.ScreenPercentage.Default=100.000000
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r.ScreenPercentage.Default.Desktop.Mode=1
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r.ScreenPercentage.Default.Mobile.Mode=0
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r.ScreenPercentage.Default.VR.Mode=0
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r.ScreenPercentage.Default.PathTracer.Mode=0
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=False
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r.Shadow.CSMCaching=False
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.VelocityOutputPass=0
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r.Velocity.EnableVertexDeformation=2
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=False
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|
r.GBufferFormat=1
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||||||
|
r.MorphTarget.Mode=True
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|
r.MorphTarget.MaxBlendWeight=5.000000
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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||||||
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r.SupportExpFogMatchesVolumetricFog=False
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||||||
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r.SupportLocalFogVolumes=True
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||||||
|
r.SupportCloudShadowOnForwardLitTranslucent=False
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||||||
|
r.ClusteredDeferredShading.EnableForProject=True
|
||||||
|
r.LightFunctionAtlas.Format=0
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||||||
|
r.VolumetricFog.LightFunction=True
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||||||
|
r.Deferred.UsesLightFunctionAtlas=True
|
||||||
|
r.SingleLayerWater.UsesLightFunctionAtlas=False
|
||||||
|
r.Translucent.UsesLightFunctionAtlas=False
|
||||||
|
r.Translucent.UsesIESProfiles=False
|
||||||
|
r.Translucent.UsesRectLights=False
|
||||||
|
r.Translucent.UsesShadowedLocalLights=False
|
||||||
|
r.GPUCrashDebugging=False
|
||||||
|
vr.InstancedStereo=False
|
||||||
|
r.MobileHDR=True
|
||||||
|
vr.MobileMultiView=False
|
||||||
|
r.Mobile.UseHWsRGBEncoding=False
|
||||||
|
vr.RoundRobinOcclusion=False
|
||||||
|
r.MeshStreaming=False
|
||||||
|
r.HeterogeneousVolumes=False
|
||||||
|
r.HeterogeneousVolumes.Shadows=False
|
||||||
|
r.Translucency.HeterogeneousVolumes=False
|
||||||
|
r.WireframeCullThreshold=5.000000
|
||||||
|
r.SupportStationarySkylight=True
|
||||||
|
r.SupportLowQualityLightmaps=True
|
||||||
|
r.SupportPointLightWholeSceneShadows=True
|
||||||
|
r.Shadow.TranslucentPerObject.ProjectEnabled=False
|
||||||
|
r.Water.SingleLayerWater.SupportCloudShadow=False
|
||||||
|
r.Substrate=True
|
||||||
|
r.Substrate.ProjectGBufferFormat=0
|
||||||
|
r.Substrate.ProjectClosuresPerPixel=4
|
||||||
|
r.Substrate.ProjectClosuresPerPixelOverride=0
|
||||||
|
r.Substrate.BytesPerPixel=80
|
||||||
|
r.Substrate.OpaqueMaterialRoughRefraction=False
|
||||||
|
r.Refraction.Blur=True
|
||||||
|
r.Substrate.Debug.AdvancedVisualizationShaders=False
|
||||||
|
r.Substrate.EnableLayerSupport=False
|
||||||
|
r.Material.RoughDiffuse=False
|
||||||
|
r.Material.EnergyConservation=False
|
||||||
|
r.Material.DefaultAutoMaterialUsage=True
|
||||||
|
r.OIT.SortedPixels=False
|
||||||
|
r.HairStrands.LODMode=True
|
||||||
|
r.SkinCache.CompileShaders=True
|
||||||
|
r.VRS.Support=True
|
||||||
|
r.SkinCache.SkipCompilingGPUSkinVF=False
|
||||||
|
r.SkinCache.DefaultBehavior=1
|
||||||
|
r.SkinCache.SceneMemoryLimitInMB=128.000000
|
||||||
|
r.Mobile.EnableStaticAndCSMShadowReceivers=True
|
||||||
|
r.Mobile.EnableMovableLightCSMShaderCulling=True
|
||||||
|
r.Mobile.Forward.EnableLocalLights=1
|
||||||
|
r.Mobile.Forward.EnableClusteredReflections=False
|
||||||
|
r.Mobile.AllowDistanceFieldShadows=True
|
||||||
|
r.Mobile.EnableMovableSpotlightsShadow=False
|
||||||
|
r.GPUSkin.Support16BitBoneIndex=False
|
||||||
|
r.GPUSkin.Limit2BoneInfluences=False
|
||||||
|
r.SupportDepthOnlyIndexBuffers=False
|
||||||
|
r.SupportReversedIndexBuffers=False
|
||||||
|
r.Mobile.AmbientOcclusion=False
|
||||||
|
r.Mobile.ScreenSpaceReflections=False
|
||||||
|
r.Mobile.DBuffer=False
|
||||||
|
r.Mobile.PropagateAlpha=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.AlwaysUseDeformerForUnlimitedBoneInfluences=False
|
||||||
|
r.GPUSkin.UnlimitedBoneInfluencesThreshold=8
|
||||||
|
DefaultBoneInfluenceLimit=(Default=0,PerPlatform=())
|
||||||
|
MaxSkinBones=(Default=65536,PerPlatform=(("Mobile", 256)))
|
||||||
|
r.Nanite.Foliage=False
|
||||||
|
bStreamSkeletalMeshLODs=(Default=False,PerPlatform=())
|
||||||
|
bDiscardSkeletalMeshOptionalLODs=(Default=False,PerPlatform=())
|
||||||
|
VisualizeCalibrationColorMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor
|
||||||
|
VisualizeCalibrationCustomMaterialPath=None
|
||||||
|
VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
|
||||||
|
|
||||||
|
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
|
||||||
|
-D3D12TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D12TargetedShaderFormats=PCD3D_SM6
|
||||||
|
-D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
+D3D11TargetedShaderFormats=PCD3D_SM5
|
||||||
|
Compiler=Default
|
||||||
|
AudioSampleRate=48000
|
||||||
|
AudioCallbackBufferFrameSize=1024
|
||||||
|
AudioNumBuffersToEnqueue=1
|
||||||
|
AudioMaxChannels=0
|
||||||
|
AudioNumSourceWorkers=4
|
||||||
|
SpatializationPlugin=
|
||||||
|
SourceDataOverridePlugin=
|
||||||
|
ReverbPlugin=
|
||||||
|
OcclusionPlugin=
|
||||||
|
CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
|
||||||
|
CacheSizeKB=65536
|
||||||
|
MaxChunkSizeOverrideKB=0
|
||||||
|
bResampleForDevice=False
|
||||||
|
MaxSampleRate=48000.000000
|
||||||
|
HighSampleRate=32000.000000
|
||||||
|
MedSampleRate=24000.000000
|
||||||
|
LowSampleRate=12000.000000
|
||||||
|
MinSampleRate=8000.000000
|
||||||
|
CompressionQualityModifier=1.000000
|
||||||
|
AutoStreamingThreshold=0.000000
|
||||||
|
SoundCueCookQualityIndex=-1
|
||||||
|
|
||||||
|
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
|
||||||
|
-TargetedRHIs=SF_VULKAN_SM5
|
||||||
|
+TargetedRHIs=SF_VULKAN_SM6
|
||||||
|
|
||||||
|
[/Script/MacTargetPlatform.MacTargetSettings]
|
||||||
|
-TargetedRHIs=SF_METAL_SM5
|
||||||
|
+TargetedRHIs=SF_METAL_SM6
|
||||||
|
|
||||||
|
[/Script/AIModule.AISystem]
|
||||||
|
bForgetStaleActors=True
|
||||||
|
|
||||||
|
[/Script/Engine.Engine]
|
||||||
|
NearClipPlane=5.000000
|
||||||
|
|
||||||
|
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/lost_planet")
|
||||||
|
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/lost_planet")
|
||||||
|
|
||||||
|
[/Script/HardwareTargeting.HardwareTargetingSettings]
|
||||||
|
TargetedHardwareClass=Desktop
|
||||||
|
AppliedTargetedHardwareClass=Desktop
|
||||||
|
DefaultGraphicsPerformance=Scalable
|
||||||
|
AppliedDefaultGraphicsPerformance=Scalable
|
||||||
|
|
||||||
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
||||||
|
bEnablePlugin=True
|
||||||
|
bAllowNetworkConnection=True
|
||||||
|
SecurityToken=F36250AF46D1F66860AD468B7CD9F8BB
|
||||||
|
bIncludeInShipping=False
|
||||||
|
bAllowExternalStartInShipping=False
|
||||||
|
bCompileAFSProject=False
|
||||||
|
bUseCompression=False
|
||||||
|
bLogFiles=False
|
||||||
|
bReportStats=False
|
||||||
|
ConnectionType=USBOnly
|
||||||
|
bUseManualIPAddress=False
|
||||||
|
ManualIPAddress=
|
||||||
|
|
||||||
3
Config/DefaultGame.ini
Normal file
3
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
[/Script/EngineSettings.GeneralProjectSettings]
|
||||||
|
ProjectID=F54A9C6E4DCF13E0CBED7CABE19D8A9F
|
||||||
|
ProjectName=First Person BP Game Template
|
||||||
144
Config/DefaultInput.ini
Normal file
144
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,144 @@
|
|||||||
|
[/Script/Engine.InputSettings]
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||||
|
+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Touch",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Left_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton1",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_FaceButton2",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_IndexPointing",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbUp",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusTouch_Right_ThumbRest",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Left_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_ThumbPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_IndexPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_MiddlePinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_RingPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="OculusHand_Right_PinkPinchStrength",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
+AxisConfig=(AxisKeyName="Cosmos_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||||
|
bAltEnterTogglesFullscreen=True
|
||||||
|
bF11TogglesFullscreen=True
|
||||||
|
bUseMouseForTouch=False
|
||||||
|
bEnableMouseSmoothing=True
|
||||||
|
bEnableFOVScaling=True
|
||||||
|
bCaptureMouseOnLaunch=True
|
||||||
|
bEnableLegacyInputScales=True
|
||||||
|
bEnableMotionControls=True
|
||||||
|
bFilterInputByPlatformUser=False
|
||||||
|
bShouldFlushPressedKeysOnViewportFocusLost=True
|
||||||
|
bAlwaysShowTouchInterface=False
|
||||||
|
bShowConsoleOnFourFingerTap=True
|
||||||
|
bEnableGestureRecognizer=False
|
||||||
|
bUseAutocorrect=False
|
||||||
|
bEnabledLegacyMappingDeprecationWarnings=True
|
||||||
|
DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
|
||||||
|
DefaultViewportMouseLockMode=LockOnCapture
|
||||||
|
FOVScale=0.011110
|
||||||
|
DoubleClickTime=0.200000
|
||||||
|
+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_LeftShoulder)
|
||||||
|
+ActionMappings=(ActionName="Handbrake",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
||||||
|
+ActionMappings=(ActionName="ResetVR",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=R)
|
||||||
|
+ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Gamepad_Special_Left)
|
||||||
|
+ActionMappings=(ActionName="SwitchCamera",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
||||||
|
+AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=Gamepad_RightX)
|
||||||
|
+AxisMappings=(AxisName="LookRight",Scale=1.000000,Key=MouseX)
|
||||||
|
+AxisMappings=(AxisName="LookUp",Scale=-1.000000,Key=Gamepad_RightY)
|
||||||
|
+AxisMappings=(AxisName="LookUp",Scale=1.000000,Key=MouseY)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Down)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_FaceButton_Bottom)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=Gamepad_LeftTrigger)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_LeftY)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Gamepad_RightTrigger)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=-1.000000,Key=S)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=Up)
|
||||||
|
+AxisMappings=(AxisName="MoveForward",Scale=1.000000,Key=W)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=A)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=D)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Gamepad_LeftX)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=-1.000000,Key=Left)
|
||||||
|
+AxisMappings=(AxisName="MoveRight",Scale=1.000000,Key=Right)
|
||||||
|
DeprecatedActionAndAxisNames=()
|
||||||
|
DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
|
||||||
|
DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
|
||||||
|
DefaultTouchInterface=None
|
||||||
|
-ConsoleKeys=Tilde
|
||||||
|
+ConsoleKeys=Tilde
|
||||||
|
|
||||||
|
[EnhancedInputPlatformSettings_Windows EnhancedInputPlatformSettings]
|
||||||
|
bShouldLogMappingContextRedirects=False
|
||||||
|
|
||||||
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Back_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_02.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Front_03.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Left_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Death/MM_Death_Right_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/AO_Pistol.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS1.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Aim/MF_Pistol_Idle_ADS_AO_CU.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jog/MF_Pistol_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Jump/MM_Pistol_Jump_Start.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MF_Pistol_Idle_ADS.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_DryFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Equip.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Fire_Montage.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/MM_Pistol_Reload.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Pistol/Walk/MF_Pistol_Walk_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/AO_Rifle.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CC.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/AIM/MM_Rifle_Idle_ADS_AO_CU.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jog/MF_Rifle_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Apex.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Land.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Jump/MM_Rifle_Jump_Start_Loop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MF_Rifle_Idle_ADS.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_DryFire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Equip.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Fire.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/MM_Rifle_Reload.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Rifle/Walk/MF_Rifle_Walk_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/ABP_Unarmed.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_01.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_02.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_Attack_03.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Attack/MM_ChargedAttack.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/BS_Idle_Walk_Run.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Bwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Fwd_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Left.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jog/MF_Unarmed_Jog_Right.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Dash.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Fall_Loop.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Jump.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_Land.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
LFS
Normal file
BIN
Content/Characters/Mannequins/Anims/Unarmed/Jump/MM_WallJump.uasset
LFS
Normal file
Binary file not shown.
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Reference in New Issue
Block a user