commiting Source folder. Got forgotten in previous commits
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@@ -0,0 +1,49 @@
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using System.IO;
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using UnrealBuildTool;
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public class GaeaUEToolsEditor : ModuleRules
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{
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public GaeaUEToolsEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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var EngineDir = Path.GetFullPath(base.Target.RelativeEnginePath);
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PublicSystemIncludePaths.AddRange(new string[]
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{
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Path.Combine(EngineDir, "Source/Editor/LandscapeEditor/Private")
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core", "Landscape", "EditorStyle",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"InputCore",
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"LevelEditor",
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"Projects",
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"MaterialEditor",
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"Landscape",
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"UnrealEd",
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"ToolMenus",
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"EditorFramework",
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"EditorSubsystem",
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"LandscapeEditor",
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"Foliage",
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"Json",
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"JsonUtilities",
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"AssetRegistry", "EditorScriptingUtilities"
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}
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);
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}
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}
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