commiting Source folder. Got forgotten in previous commits
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "GaeaLandscapeComponent.h"
|
||||
#include "Engine.h"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
UGaeaLandscapeComponent::UGaeaLandscapeComponent()
|
||||
{
|
||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
||||
// off to improve performance if you don't need them.
|
||||
PrimaryComponentTick.bCanEverTick = false;
|
||||
bIsEditorOnly = true;
|
||||
|
||||
// ...
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called when the game starts
|
||||
void UGaeaLandscapeComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
// ...
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called every frame
|
||||
void UGaeaLandscapeComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
// ...
|
||||
}
|
||||
|
||||
void UGaeaLandscapeComponent::DestroyComponent(bool bPromoteChildren)
|
||||
{
|
||||
if (GEngine)
|
||||
{
|
||||
// Display a message on the screen
|
||||
GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Yellow, TEXT("Attempted to delete the Gaea Landscape Component, but this operation is not allowed on landscapes created with the Gaea plugin."));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user