climbing mode polished
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@@ -21,6 +21,7 @@ public:
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protected:
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// Override PhysCustom to handle custom movement mode behaviors
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virtual void PhysCustom(float DeltaTime, int32 Iterations) override;
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void PhysClimbing(float DeltaTime, int32 Iterations);
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virtual void OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) override;
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static bool SweepForwardForWall(const ACharacter* Character, FHitResult& OutHit, float SweepDistance = 100.f);
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};
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