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| Author | SHA1 | Date | |
|---|---|---|---|
| 74882e634b | |||
| 563df1ffc8 | |||
| 4338efdb30 | |||
| e379a6a783 | |||
| 7fd73382a9 | |||
| f3b4d14a67 | |||
| f84fb9f234 | |||
| 96186fa181 | |||
| ab0a33123a |
91
.editorconfig
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91
.editorconfig
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[*.{cpp,h}]
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# Naming convention rules (note: currently need to be ordered from more to less specific)
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cpp_naming_rule.aactor_prefixed.symbols = aactor_class
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cpp_naming_rule.aactor_prefixed.style = aactor_style
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cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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cpp_naming_rule.swidget_prefixed.style = swidget_style
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cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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cpp_naming_rule.uobject_prefixed.style = uobject_style
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cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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cpp_naming_rule.booleans_prefixed.style = boolean_style
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cpp_naming_rule.structs_prefixed.symbols = structs
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cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
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cpp_naming_rule.enums_prefixed.symbols = enums
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cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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cpp_naming_rule.templates_prefixed.symbols = templates
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cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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cpp_naming_rule.general_names.symbols = all_symbols
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cpp_naming_rule.general_names.style = unreal_engine_default
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# Naming convention symbols
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cpp_naming_symbols.aactor_class.applicable_kinds = class
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cpp_naming_symbols.aactor_class.applicable_type = AActor
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cpp_naming_symbols.swidget_class.applicable_kinds = class
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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cpp_naming_symbols.enums.applicable_kinds = enum
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cpp_naming_symbols.templates.applicable_kinds = template_class
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cpp_naming_symbols.structs.applicable_kinds = struct
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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# Naming convention styles
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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cpp_naming_style.unreal_engine_enums.required_suffix =
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cpp_naming_style.unreal_engine_enums.word_separator =
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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cpp_naming_style.unreal_engine_templates.required_suffix =
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cpp_naming_style.unreal_engine_templates.word_separator =
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cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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cpp_naming_style.unreal_engine_structs.required_prefix = F
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cpp_naming_style.unreal_engine_structs.required_suffix =
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cpp_naming_style.unreal_engine_structs.word_separator =
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cpp_naming_style.uobject_style.capitalization = pascal_case
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cpp_naming_style.uobject_style.required_prefix = U
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cpp_naming_style.uobject_style.required_suffix =
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cpp_naming_style.uobject_style.word_separator =
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cpp_naming_style.aactor_style.capitalization = pascal_case
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cpp_naming_style.aactor_style.required_prefix = A
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cpp_naming_style.aactor_style.required_suffix =
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cpp_naming_style.aactor_style.word_separator =
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cpp_naming_style.swidget_style.capitalization = pascal_case
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cpp_naming_style.swidget_style.required_prefix = S
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cpp_naming_style.swidget_style.required_suffix =
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cpp_naming_style.swidget_style.word_separator =
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cpp_naming_style.boolean_style.capitalization = pascal_case
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cpp_naming_style.boolean_style.required_prefix = b
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cpp_naming_style.boolean_style.required_suffix =
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cpp_naming_style.boolean_style.word_separator =
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15
.idea/.idea.lost_planet.dir/.idea/.gitignore
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vendored
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15
.idea/.idea.lost_planet.dir/.idea/.gitignore
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vendored
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@@ -0,0 +1,15 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.lost_planet.iml
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/contentModel.xml
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# Ignored default folder with query files
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/queries/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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1
.idea/.idea.lost_planet.dir/.idea/.name
generated
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1
.idea/.idea.lost_planet.dir/.idea/.name
generated
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@@ -0,0 +1 @@
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lost_planet
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4
.idea/.idea.lost_planet.dir/.idea/encodings.xml
generated
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4
.idea/.idea.lost_planet.dir/.idea/encodings.xml
generated
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
.idea/.idea.lost_planet.dir/.idea/indexLayout.xml
generated
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8
.idea/.idea.lost_planet.dir/.idea/indexLayout.xml
generated
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
.idea/.idea.lost_planet.dir/.idea/vcs.xml
generated
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6
.idea/.idea.lost_planet.dir/.idea/vcs.xml
generated
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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15
.idea/.idea.lost_planet/.idea/.gitignore
generated
vendored
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15
.idea/.idea.lost_planet/.idea/.gitignore
generated
vendored
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@@ -0,0 +1,15 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/.idea.lost_planet.iml
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/projectSettingsUpdater.xml
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/modules.xml
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/contentModel.xml
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# Ignored default folder with query files
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/queries/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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1
.idea/.idea.lost_planet/.idea/.name
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1
.idea/.idea.lost_planet/.idea/.name
generated
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@@ -0,0 +1 @@
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lost_planet
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4
.idea/.idea.lost_planet/.idea/encodings.xml
generated
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4
.idea/.idea.lost_planet/.idea/encodings.xml
generated
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="Encoding" addBOMForNewFiles="with BOM under Windows, with no BOM otherwise" />
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</project>
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8
.idea/.idea.lost_planet/.idea/indexLayout.xml
generated
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8
.idea/.idea.lost_planet/.idea/indexLayout.xml
generated
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="UserContentModel">
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<attachedFolders />
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<explicitIncludes />
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<explicitExcludes />
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</component>
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</project>
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6
.idea/.idea.lost_planet/.idea/vcs.xml
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6
.idea/.idea.lost_planet/.idea/vcs.xml
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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</component>
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</project>
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19
.vsconfig
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19
.vsconfig
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{
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"version": "1.0",
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"components": [
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"Component.Unreal.Debugger",
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"Component.Unreal.Ide",
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"Microsoft.Net.Component.4.6.2.TargetingPack",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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"Microsoft.VisualStudio.Component.VC.14.44.17.14.ATL",
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"Microsoft.VisualStudio.Component.VC.14.44.17.14.x86.x64",
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"Microsoft.VisualStudio.Component.VC.Llvm.Clang",
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"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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"Microsoft.VisualStudio.Component.Windows11SDK.22621",
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"Microsoft.VisualStudio.Workload.CoreEditor",
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"Microsoft.VisualStudio.Workload.ManagedDesktop",
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"Microsoft.VisualStudio.Workload.NativeDesktop",
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"Microsoft.VisualStudio.Workload.NativeGame"
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]
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}
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@@ -4,7 +4,7 @@
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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EditorStartupMap=/Game/lostPlanet/World/Levels/Lvl_Testing.Lvl_Testing
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=None
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bUseSplitscreen=True
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bUseSplitscreen=True
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@@ -13,10 +13,10 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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FourPlayerSplitscreenLayout=Grid
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bShowAllPlayerWidgetsWhenSplitscreenDisabled=False
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bShowAllPlayerWidgetsWhenSplitscreenDisabled=False
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bOffsetPlayerGamepadIds=False
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Game/lostPlanet/GI_MainGameInstance.GI_MainGameInstance_C
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GameDefaultMap=/Game/FirstPerson/Lvl_FirstPerson.Lvl_FirstPerson
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GameDefaultMap=/Game/lostPlanet/UI/Lvl_MainMenu.Lvl_MainMenu
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultGameMode=/Game/lostPlanet/World/GM_World.GM_World_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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@@ -208,8 +208,7 @@ VisualizeCalibrationCustomMaterialPath=None
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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VisualizeCalibrationGrayscaleMaterialPath=/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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DefaultGraphicsRHI=DefaultGraphicsRHI_Vulkan
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DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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-D3D12TargetedShaderFormats=PCD3D_SM5
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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-D3D11TargetedShaderFormats=PCD3D_SM5
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@@ -275,3 +274,6 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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bUseManualIPAddress=False
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ManualIPAddress=
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ManualIPAddress=
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[CoreRedirects]
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+ClassRedirects=(OldName="/Script/lost_planet.UcustomCharacterMovementComponent",NewName="/Script/lost_planet.CustomCharacterMovementComponent")
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@@ -1,3 +1,4 @@
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[/Script/EngineSettings.GeneralProjectSettings]
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[/Script/EngineSettings.GeneralProjectSettings]
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||||||
ProjectID=F54A9C6E4DCF13E0CBED7CABE19D8A9F
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ProjectID=F54A9C6E4DCF13E0CBED7CABE19D8A9F
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ProjectName=First Person BP Game Template
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ProjectName=Lost Planet
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|||||||
@@ -142,3 +142,7 @@ DefaultTouchInterface=None
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|||||||
[EnhancedInputPlatformSettings_Windows EnhancedInputPlatformSettings]
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[EnhancedInputPlatformSettings_Windows EnhancedInputPlatformSettings]
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||||||
bShouldLogMappingContextRedirects=False
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bShouldLogMappingContextRedirects=False
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[/Script/EnhancedInput.EnhancedInputDeveloperSettings]
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bEnableUserSettings=True
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UserSettingsClass=/Game/lostPlanet/Settings/Mappings/BP_EnhancedInputUserSettings.BP_EnhancedInputUserSettings_C
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|||||||
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Content/lostPlanet/GI_MainGameInstance.uasset
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Content/lostPlanet/Global/GI_MainGameInstance.uasset
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Content/lostPlanet/Global/GI_MainGameInstance.uasset
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Content/lostPlanet/Global/Input/IA_Pause.uasset
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Content/lostPlanet/Global/Input/IA_Pause.uasset
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Content/lostPlanet/Global/Input/IMC_Global.uasset
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Content/lostPlanet/Global/Input/IMC_Global.uasset
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Content/lostPlanet/Global/Interaction/BP_InteractionComponent.uasset
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Content/lostPlanet/Global/Interaction/BP_InteractionComponent.uasset
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Content/lostPlanet/Global/Interaction/WBP_InteractionTooltip.uasset
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Content/lostPlanet/Global/Interaction/WBP_InteractionTooltip.uasset
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Content/lostPlanet/MainCharacter/CHBP_MainCharacter.uasset
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Content/lostPlanet/MainCharacter/CHBP_MainCharacter.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterCrouch.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterCrouch.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterInteract.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterInteract.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterJump.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterJump.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterLook.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterLook.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterMove.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterMove.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterSprint.uasset
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Content/lostPlanet/MainCharacter/Input/IA_CharacterSprint.uasset
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Content/lostPlanet/MainCharacter/Input/IMC_Character.uasset
LFS
Normal file
BIN
Content/lostPlanet/MainCharacter/Input/IMC_Character.uasset
LFS
Normal file
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BIN
Content/lostPlanet/Settings/Mappings/BP_EnhancedInputUserSettings.uasset
LFS
Normal file
BIN
Content/lostPlanet/Settings/Mappings/BP_EnhancedInputUserSettings.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/lostPlanet/UI/HUD/WBP_HUD.uasset
LFS
Normal file
BIN
Content/lostPlanet/UI/HUD/WBP_HUD.uasset
LFS
Normal file
Binary file not shown.
BIN
Content/lostPlanet/UI/Input/IA_Back.uasset
LFS
Normal file
BIN
Content/lostPlanet/UI/Input/IA_Back.uasset
LFS
Normal file
Binary file not shown.
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Reference in New Issue
Block a user