// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class lost_planetTarget : TargetRules { public lost_planetTarget(TargetInfo Target) : base(Target) { Type = TargetType.Game; DefaultBuildSettings = BuildSettingsVersion.V6; ExtraModuleNames.AddRange( new string[] { "lost_planet" } ); } }