using System.IO; using UnrealBuildTool; public class GaeaUEToolsEditor : ModuleRules { public GaeaUEToolsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; var EngineDir = Path.GetFullPath(base.Target.RelativeEnginePath); PublicSystemIncludePaths.AddRange(new string[] { Path.Combine(EngineDir, "Source/Editor/LandscapeEditor/Private") } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "Landscape", "EditorStyle", } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", "LevelEditor", "Projects", "MaterialEditor", "Landscape", "UnrealEd", "ToolMenus", "EditorFramework", "EditorSubsystem", "LandscapeEditor", "Foliage", "Json", "JsonUtilities", "AssetRegistry", "EditorScriptingUtilities" } ); } }