// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Widgets/SWindow.h" #include "DesktopPlatformModule.h" #include "ImporterPanelSettings.h" #include "CoreMinimal.h" DECLARE_LOG_CATEGORY_EXTERN(GaeaWindow, Log, All); /*----------------------------------------------------------------------------- Material Creator Window Class -----------------------------------------------------------------------------*/ class GAEAUETOOLSEDITOR_API SMCWindow : public SWindow { public: SMCWindow(); ~SMCWindow(); SLATE_BEGIN_ARGS(SMCWindow) { Title(FText::GetEmpty()); ClientSize(FVector2d(800,600)); SizingRule(ESizingRule::UserSized); } SLATE_ARGUMENT(FText, Title); SLATE_ARGUMENT(FVector2D, ClientSize); SLATE_ARGUMENT(ESizingRule, SizingRule); SLATE_END_ARGS() }; /*----------------------------------------------------------------------------- Import Window Class -----------------------------------------------------------------------------*/ class GAEAUETOOLSEDITOR_API SGaeaImportWindow : public SWindow { public: SGaeaImportWindow(); ~SGaeaImportWindow(); SLATE_BEGIN_ARGS(SGaeaImportWindow) { Title(FText::GetEmpty()); ClientSize(FVector2d(800,600)); SizingRule(ESizingRule::UserSized); } SLATE_ARGUMENT(FText, Title); SLATE_ARGUMENT(FVector2D, ClientSize); SLATE_ARGUMENT(ESizingRule, SizingRule); SLATE_END_ARGS() void Construct(const FArguments& InArgs); void CreateDetailsView(); private: UImporterPanelSettings* ImporterSettings = nullptr; TSharedPtr PropertyWidget; FReply OnImportClicked() const; FReply OnCreateLandscapeClicked(); };