// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Styling/SlateStyle.h" DECLARE_LOG_CATEGORY_EXTERN(GaeaEditorStyle, Log, All); class FGaeaEditorStyle final { public: static void Initialize(); static void Shutdown(); static ISlateStyle& Get() { return *StyleSet.Get(); } static FName GetStyleSetName(); private: static FString RootToPluginContentDir(const FString& RelativePath, const TCHAR* Extension); static TUniquePtr StyleSet; };