// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class lost_planetEditorTarget : TargetRules { public lost_planetEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V6; ExtraModuleNames.AddRange( new string[] { "lost_planet" } ); } }