// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/CharacterMovementComponent.h" #include "customCharacterMovementComponent.generated.h" /** * */ UCLASS() class LOST_PLANET_API UCustomCharacterMovementComponent : public UCharacterMovementComponent { GENERATED_BODY() public: // Constructor UCustomCharacterMovementComponent(); protected: // Override PhysCustom to handle custom movement mode behaviors virtual void PhysCustom(float DeltaTime, int32 Iterations) override; void PhysClimbing(float DeltaTime, int32 Iterations); virtual void OnMovementModeChanged(EMovementMode PreviousMovementMode, uint8 PreviousCustomMode) override; static bool SweepForwardForWall(const ACharacter* Character, FHitResult& OutHit, float SweepDistance = 100.f); };