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lostPlanet/Plugins/VisualStudioTools/Source/VisualStudioTools/Private/BlueprintAssetHelpers.h

27 lines
782 B
C++

// Copyright 2022 (c) Microsoft. All rights reserved.
// Licensed under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
class UBlueprintGeneratedClass;
namespace VisualStudioTools
{
namespace AssetHelpers
{
void SetBlueprintClassFilter(FARFilter& InOutFilter);
/**
* Loads each blueprint asset and invokes the callback with the resulting blueprint generated class.
* Each iteration will load the asset using a FStreamableHandle and verify that is a valid blueprint
* before invoking the callback.
*/
void ForEachAsset(
const TArray<FAssetData>& TargetAssets,
TFunctionRef<void(UBlueprintGeneratedClass*, const FAssetData& AssetData)> Callback);
} // namespace AssetHelpers
} // namespace VisualStudioTools