27 lines
782 B
C++
27 lines
782 B
C++
// Copyright 2022 (c) Microsoft. All rights reserved.
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// Licensed under the MIT License.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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class UBlueprintGeneratedClass;
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namespace VisualStudioTools
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{
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namespace AssetHelpers
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{
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void SetBlueprintClassFilter(FARFilter& InOutFilter);
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/**
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* Loads each blueprint asset and invokes the callback with the resulting blueprint generated class.
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* Each iteration will load the asset using a FStreamableHandle and verify that is a valid blueprint
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* before invoking the callback.
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*/
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void ForEachAsset(
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const TArray<FAssetData>& TargetAssets,
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TFunctionRef<void(UBlueprintGeneratedClass*, const FAssetData& AssetData)> Callback);
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} // namespace AssetHelpers
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} // namespace VisualStudioTools
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