virtualPainter/paintModifier.py
2025-10-06 16:16:25 +02:00

89 lines
4.2 KiB
Python

import bpy
from .constants import image_name, image_width, image_height
import numpy as np
from .libs.PIL import Image
import mathutils
def apply_color():
context = bpy.context
paint_buffer = bpy.data.images.get(image_name)
normal_buffer = context.scene.normal_texture_settings.texture
custom_collection = context.scene.texture_collection_settings
normal_color = context.scene.normal_color_global
returnValue = -1
if paint_buffer:
# apply normal color
if normal_buffer and normal_color != mathutils.Vector((1.0, 1.0, 1.0)):
if paint_buffer.size[0] == normal_buffer.size[0] and paint_buffer.size[1] == normal_buffer.size[1]:
# create arrays
# paint_mask_pixels = np.array(paint_buffer.pixels[:], dtype=np.float32).reshape(-1, 4)[:, 0]
# target_pixels = np.array(normal_buffer.pixels[:], dtype=np.float32).reshape(-1, 4)
# new_pixels = np.tile(np.array([*normal_color, 1.0], dtype=np.float32), (paint_buffer.size[0] * paint_buffer.size[1], 1))
paint_mask_pixels = (np.array(paint_buffer.pixels[:], dtype=np.float32) * 255).astype(np.uint8)
target_pixels = (np.array(normal_buffer.pixels[:], dtype=np.float32) * 255).astype(np.uint8)
new_pixels = np.tile((np.array([*normal_color, 1.0], dtype=np.float32) * 255), (image_width * image_height, 1)).astype(np.uint8)
print("image lengths: ", len(paint_mask_pixels), len(target_pixels), len(new_pixels))
print("image shapes: ", paint_mask_pixels.shape, target_pixels.shape, new_pixels.shape)
print("image arrays: ", paint_mask_pixels, "next", target_pixels, "next", new_pixels)
# Convert arrays to PIL Images
# paint_mask_image = Image.fromarray(paint_mask_pixels[:, 3], mode='F') # Use alpha channel for mask
# paint_mask_image = Image.fromarray(paint_mask_pixels, mode='F') # Use alpha channel for mask
# target_image = Image.fromarray(target_pixels, mode='RGBA')
# new_image = Image.fromarray(new_pixels, mode='RGBA')
paint_mask_image = Image.frombuffer('RGBA', (image_width, image_height), paint_mask_pixels, 'raw', 'RGBA', 0, 1)
target_image = Image.frombuffer('RGBA', (image_width, image_height), target_pixels, 'raw', 'RGBA', 0, 1)
new_image = Image.frombuffer('RGBA', (image_width, image_height), new_pixels, 'raw', 'RGBA', 0, 1)
r_mask, g_mask, b_mask, a_mask = paint_mask_image.split() # separates the channels
paint_mask_image = Image.merge("RGBA", (r_mask, g_mask, b_mask, r_mask)) # replace alpha with red
print("PIL image sizes: ", paint_mask_image.size, target_image.size, new_image.size)
print("PIL image modes: ", paint_mask_image.mode, target_image.mode, new_image.mode)
paint_mask_image.show()
target_image.show()
new_image.show()
# Blend buffers
blended_image = Image.composite(target_image, new_image, paint_mask_image)
# Convert blended image back to numpy array and normalize
blended_pixels = np.asarray(blended_image).astype(np.float32)
# Save texture
normal_buffer.pixels[:] = blended_pixels.flatten()
normal_buffer.update()
print("Color applied")
returnValue = 0
else:
print("Texture sizes don't match")
returnValue = -1
else:
print("no normal buffer selected")
returnValue = -1
# reset paint buffer
reset_pixels = np.array(paint_buffer.pixels[:], dtype=np.float32).reshape(-1, 4)
reset_pixels[:] = np.array((0, 0, 0, 1), dtype=np.float32)
paint_buffer.pixels[:] = reset_pixels.flatten()
paint_buffer.update()
else:
print("Texture 'vPainter_buffer' not found")
returnValue = -1
return returnValue
def register():
bpy.utils.register_class(VPAINTER_OT_apply_color)
def unregister():
bpy.utils.unregister_class(VPAINTER_OT_apply_color)