Files
lostPlanet/Plugins/Gaea2Unreal-main/Source/GaeaUEToolsEditor/Public/GWindow.h

69 lines
1.6 KiB
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "Widgets/SWindow.h"
#include "DesktopPlatformModule.h"
#include "ImporterPanelSettings.h"
#include "CoreMinimal.h"
DECLARE_LOG_CATEGORY_EXTERN(GaeaWindow, Log, All);
/*-----------------------------------------------------------------------------
Material Creator Window Class
-----------------------------------------------------------------------------*/
class GAEAUETOOLSEDITOR_API SMCWindow : public SWindow
{
public:
SMCWindow();
~SMCWindow();
SLATE_BEGIN_ARGS(SMCWindow)
{
Title(FText::GetEmpty());
ClientSize(FVector2d(800,600));
SizingRule(ESizingRule::UserSized);
}
SLATE_ARGUMENT(FText, Title);
SLATE_ARGUMENT(FVector2D, ClientSize);
SLATE_ARGUMENT(ESizingRule, SizingRule);
SLATE_END_ARGS()
};
/*-----------------------------------------------------------------------------
Import Window Class
-----------------------------------------------------------------------------*/
class GAEAUETOOLSEDITOR_API SGaeaImportWindow : public SWindow
{
public:
SGaeaImportWindow();
~SGaeaImportWindow();
SLATE_BEGIN_ARGS(SGaeaImportWindow)
{
Title(FText::GetEmpty());
ClientSize(FVector2d(800,600));
SizingRule(ESizingRule::UserSized);
}
SLATE_ARGUMENT(FText, Title);
SLATE_ARGUMENT(FVector2D, ClientSize);
SLATE_ARGUMENT(ESizingRule, SizingRule);
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
void CreateDetailsView();
private:
UImporterPanelSettings* ImporterSettings = nullptr;
TSharedPtr<class IDetailsView> PropertyWidget;
FReply OnImportClicked() const;
FReply OnCreateLandscapeClicked();
};