49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System.IO;
|
|
using UnrealBuildTool;
|
|
|
|
public class GaeaUEToolsEditor : ModuleRules
|
|
{
|
|
public GaeaUEToolsEditor(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
var EngineDir = Path.GetFullPath(base.Target.RelativeEnginePath);
|
|
PublicSystemIncludePaths.AddRange(new string[]
|
|
|
|
{
|
|
Path.Combine(EngineDir, "Source/Editor/LandscapeEditor/Private")
|
|
}
|
|
);
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core", "Landscape", "EditorStyle",
|
|
}
|
|
);
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"CoreUObject",
|
|
"Engine",
|
|
"Slate",
|
|
"SlateCore",
|
|
"InputCore",
|
|
"LevelEditor",
|
|
"Projects",
|
|
"MaterialEditor",
|
|
"Landscape",
|
|
"UnrealEd",
|
|
"ToolMenus",
|
|
"EditorFramework",
|
|
"EditorSubsystem",
|
|
"LandscapeEditor",
|
|
"Foliage",
|
|
"Json",
|
|
"JsonUtilities",
|
|
"AssetRegistry", "EditorScriptingUtilities"
|
|
}
|
|
);
|
|
}
|
|
} |