Files
lostPlanet/Plugins/Gaea2Unreal-main/Source/GaeaUEToolsEditor/GaeaUEToolsEditor.Build.cs

49 lines
1.3 KiB
C#

using System.IO;
using UnrealBuildTool;
public class GaeaUEToolsEditor : ModuleRules
{
public GaeaUEToolsEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
var EngineDir = Path.GetFullPath(base.Target.RelativeEnginePath);
PublicSystemIncludePaths.AddRange(new string[]
{
Path.Combine(EngineDir, "Source/Editor/LandscapeEditor/Private")
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core", "Landscape", "EditorStyle",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore",
"LevelEditor",
"Projects",
"MaterialEditor",
"Landscape",
"UnrealEd",
"ToolMenus",
"EditorFramework",
"EditorSubsystem",
"LandscapeEditor",
"Foliage",
"Json",
"JsonUtilities",
"AssetRegistry", "EditorScriptingUtilities"
}
);
}
}